Starting with the specific characteristics of : localization, tonal quality, and material/spatial signatures (ambience, echoes, depth), i liked:
the #16 double boundary rig with the Rodes mics seemed to consistently stand out in many of the tests - esp. in terms of tonal quality. the dings seemed fuller, richer, wetter on the tests recorded w/this rig.
the T9-2 and T10-2 ORTF rig also stood out in some of these areas, esp. localization and tonal quality.
I also thought that many of the triple boundary rigs captured many of these characteristics well, although localization in the 8, 9, 3, and 4 positions seemed to be diminished - most likely due to the rear boundary.
Wednesday, December 13, 2006
Anthony Lopez, Pieper Plant Rig Favs
T4-10 Styro Head EM158 Omni Mics.
A) Perhaps I am being biased because the rig is fitted to a foam head, but, I think this rig does an excellence job of recreating localization for the human head. When I close my eyes, without looking at the graphic, each clink has a physical presence in my ears and is easily mapped out. Because the capsules are front facing they seem to favor 10-2 o’clock, which makes it harder for me to discern he location of these because the clinks seem pushed against you, whereas the 8,9,3,4 positions have a lot of space behind them allowing for more reverberation and imaging.
B) The clinks sound further away at 8, 3, and 4. And closer at 9, 10, and 11. At 12 the rig seems to have the correct depth. This is perhaps due to the 6” headspace on the foam head allowing the stereo image of the sound to reach both ears properly. At the other positions the opposite capsule becomes a victim of head shadow, something the human head experiences, which causes one ear/capsule to receive more sound sooner than the opposite one. However, one problem with this rig is that the human ears are actually A-B positioned, while the capsules are front facing.
C) This rig does an excellent job of mapping out the architecture of the space. When I listen to this I can pretty much visualize where every wall was. I know that 8 sounds much further away because there is a lot of dead space behind that area, with a wall much further from the “clinker” than any other position. From 9-12 there is a wall directly behind the clinker, 9 sounds like it is further from this wall though, and 11 sounds very sharp, like the clinker was standing in corner with all the sound being collected and focused before being bounced back. This person was also standing near the car which could have being reflecting a lot of sound. 12 o’clock sounds perfect. The capsules are facing forward and the clinker is in front of a large wall, so the sound is thrown right back. 1-4 positions mimic the 8-11, but with less volume, perhaps because the clinkers used less force, or because there was more space, particularly at 3 where there was a huge depression in the room where the loading dock was, this clink seems to travel for a while, perhaps the longest on this rig.
T6-14 Psuedo-SASS – 110 degrees EM158 Omni Mics 6” separation, Inset 2.5”
A) When compared to the Styro Head, this rig seems to have a less accurate localization. First of all, everything sounds somehow compressed and too immediate, while the styro head rig has much more room in it and picks up more reverberation. Also, at the 10-2 positions the space between the two angles on the SASS is felt. It seems to create a physical space between the two capsules.
B) The only position that seems to get a lot of depth with this rig is the 3 o’clock, which I am assuming will be the same for all tests because of the loading dock behind that position. Otherwise, everything else seems compressed, as if the clinks are half the distance from the rig. Perhaps this is what I was getting at with the localization; everything seems closer, so the clock positions seem accurate in that respect.
C) This rig does not seem to create an accurate picture of the space. The only position it somewhat recreates is the 3 o’clock. The differences in space and volume are subtler than the styro head creates. Again, this is because the SASS causes the clinks to have more volume and immediacy. This seems to compress the space and begins to make it sound like a perfectly square room with no impeding objects or depressions, except at the 3 position.
* I realize that this entry makes it seem as though I did not like the rig, however, I think it could be useful for compressing a space and getting more gain from a spacey area, which is why I chose it.
T5-3 Parallel Boundary Rig 1.5” Inset EM158 Mics.
A) This one sounds very similar to the styro head. As opposed to the SASS, this rig gives the clinks more space and a more realistic image of the clock positions. Although this rig seems mimic the human head (6” spacing), it does not create the “head shadow” stereo image that the stryo does. For example, sound from 9 seems to wrap around and reach the opposing capsule. Whereas the stryo creates a shadow to separate 9 from 3.
B) Although this rig has more depth than the SASS, it definitely has less than the stryo. In fact, the 3 position seems to have lost its depth from the loading dock space. This could be because the clinker may have clinked too hard or too sharply, because 8 and 9 still seem to have accurate depth.
C) Except for the 3 position this rig seems to draw the space accurately. Although it does have that slight “compressed” feel I mentioned in regards to the SASS, it has a much more accurate depth and localization. This seems particularly true at 9 and 8, the large space behind those clinkers is felt. The clinker at 9 sound like he is standing at the line where the closer wall and the car is. Half the clink seems to roll into the empty space where 8 is standing, and half seems to be reelected off of the closer wall where 10 is standing.
A) Perhaps I am being biased because the rig is fitted to a foam head, but, I think this rig does an excellence job of recreating localization for the human head. When I close my eyes, without looking at the graphic, each clink has a physical presence in my ears and is easily mapped out. Because the capsules are front facing they seem to favor 10-2 o’clock, which makes it harder for me to discern he location of these because the clinks seem pushed against you, whereas the 8,9,3,4 positions have a lot of space behind them allowing for more reverberation and imaging.
B) The clinks sound further away at 8, 3, and 4. And closer at 9, 10, and 11. At 12 the rig seems to have the correct depth. This is perhaps due to the 6” headspace on the foam head allowing the stereo image of the sound to reach both ears properly. At the other positions the opposite capsule becomes a victim of head shadow, something the human head experiences, which causes one ear/capsule to receive more sound sooner than the opposite one. However, one problem with this rig is that the human ears are actually A-B positioned, while the capsules are front facing.
C) This rig does an excellent job of mapping out the architecture of the space. When I listen to this I can pretty much visualize where every wall was. I know that 8 sounds much further away because there is a lot of dead space behind that area, with a wall much further from the “clinker” than any other position. From 9-12 there is a wall directly behind the clinker, 9 sounds like it is further from this wall though, and 11 sounds very sharp, like the clinker was standing in corner with all the sound being collected and focused before being bounced back. This person was also standing near the car which could have being reflecting a lot of sound. 12 o’clock sounds perfect. The capsules are facing forward and the clinker is in front of a large wall, so the sound is thrown right back. 1-4 positions mimic the 8-11, but with less volume, perhaps because the clinkers used less force, or because there was more space, particularly at 3 where there was a huge depression in the room where the loading dock was, this clink seems to travel for a while, perhaps the longest on this rig.
T6-14 Psuedo-SASS – 110 degrees EM158 Omni Mics 6” separation, Inset 2.5”
A) When compared to the Styro Head, this rig seems to have a less accurate localization. First of all, everything sounds somehow compressed and too immediate, while the styro head rig has much more room in it and picks up more reverberation. Also, at the 10-2 positions the space between the two angles on the SASS is felt. It seems to create a physical space between the two capsules.
B) The only position that seems to get a lot of depth with this rig is the 3 o’clock, which I am assuming will be the same for all tests because of the loading dock behind that position. Otherwise, everything else seems compressed, as if the clinks are half the distance from the rig. Perhaps this is what I was getting at with the localization; everything seems closer, so the clock positions seem accurate in that respect.
C) This rig does not seem to create an accurate picture of the space. The only position it somewhat recreates is the 3 o’clock. The differences in space and volume are subtler than the styro head creates. Again, this is because the SASS causes the clinks to have more volume and immediacy. This seems to compress the space and begins to make it sound like a perfectly square room with no impeding objects or depressions, except at the 3 position.
* I realize that this entry makes it seem as though I did not like the rig, however, I think it could be useful for compressing a space and getting more gain from a spacey area, which is why I chose it.
T5-3 Parallel Boundary Rig 1.5” Inset EM158 Mics.
A) This one sounds very similar to the styro head. As opposed to the SASS, this rig gives the clinks more space and a more realistic image of the clock positions. Although this rig seems mimic the human head (6” spacing), it does not create the “head shadow” stereo image that the stryo does. For example, sound from 9 seems to wrap around and reach the opposing capsule. Whereas the stryo creates a shadow to separate 9 from 3.
B) Although this rig has more depth than the SASS, it definitely has less than the stryo. In fact, the 3 position seems to have lost its depth from the loading dock space. This could be because the clinker may have clinked too hard or too sharply, because 8 and 9 still seem to have accurate depth.
C) Except for the 3 position this rig seems to draw the space accurately. Although it does have that slight “compressed” feel I mentioned in regards to the SASS, it has a much more accurate depth and localization. This seems particularly true at 9 and 8, the large space behind those clinkers is felt. The clinker at 9 sound like he is standing at the line where the closer wall and the car is. Half the clink seems to roll into the empty space where 8 is standing, and half seems to be reelected off of the closer wall where 10 is standing.
Padrick Dunn, Pieper Plant Rig Test
DIY Stereo Boundary Mic Rigshttps://pantherfile.uwm.edu/padunn/media/rob2.mov?uniq=1aspm6
All three
Side facing baffle
A.) Localization: Out of the three tests that I picked it seemed
that the side facing baffle was the best for localization. In that
you could hear the sound go from one end to the other. You know
where the sound is coming from when it starts at 8 and ends at 4.
B.) Depth: It seemed as though the side facing could not capture the
deapth like the triple boundry rig. But at the same time you could tell
which sound of the nails was closer than the other.
C.) Architectural: You could tell that we were in an inclosed place but it
seemed that the triple boundry could capture that a little bit better.
Triple Boundry-EMS 158 PZM's 48" above floore
A.) Localization: It sounded as if the triple boundry was a little
dull compaired to the baffle. The sound was also lower in quality compaired
the other two.
B.) Depth: Out of the three rig that I picked it seemed the triple boundry
could capturet the depth the best. You could tell how far back the nail was
compaired to the others.
C.) Architectural: Out of all eight nail sounds it seemed as though 11,12,13
were the most distinct. You could really get a feel for the area.
Parallel boundry, sound pro lavs 1.5" inset
A.) Localization: When it comes to location this was the last rig I would pick
only because the sounds were all mixed together. At points 11,12,13 all
sounded the same in terms of location.
B.) Depth: Their was a little depth but not like the triple boundry. The best
location to get depth in the parallel boundry was to the side at the times of
8,9,3,4.
C.) Architectural: Out of all three this could capture the best architectural layout.
It gave it a feeling of open-ness and let you fell how open and empty the place was.
For some reason 11,12 were the best places to how open the room was.
All three
Side facing baffle
A.) Localization: Out of the three tests that I picked it seemed
that the side facing baffle was the best for localization. In that
you could hear the sound go from one end to the other. You know
where the sound is coming from when it starts at 8 and ends at 4.
B.) Depth: It seemed as though the side facing could not capture the
deapth like the triple boundry rig. But at the same time you could tell
which sound of the nails was closer than the other.
C.) Architectural: You could tell that we were in an inclosed place but it
seemed that the triple boundry could capture that a little bit better.
Triple Boundry-EMS 158 PZM's 48" above floore
A.) Localization: It sounded as if the triple boundry was a little
dull compaired to the baffle. The sound was also lower in quality compaired
the other two.
B.) Depth: Out of the three rig that I picked it seemed the triple boundry
could capturet the depth the best. You could tell how far back the nail was
compaired to the others.
C.) Architectural: Out of all eight nail sounds it seemed as though 11,12,13
were the most distinct. You could really get a feel for the area.
Parallel boundry, sound pro lavs 1.5" inset
A.) Localization: When it comes to location this was the last rig I would pick
only because the sounds were all mixed together. At points 11,12,13 all
sounded the same in terms of location.
B.) Depth: Their was a little depth but not like the triple boundry. The best
location to get depth in the parallel boundry was to the side at the times of
8,9,3,4.
C.) Architectural: Out of all three this could capture the best architectural layout.
It gave it a feeling of open-ness and let you fell how open and empty the place was.
For some reason 11,12 were the best places to how open the room was.
Subscribe to:
Posts (Atom)